Wednesday, 13 November 2019

Gaslands: Team Red Line

Hi All,

I have had some fun giving into the Gaslands bug and getting the first 3 cars of my Idiris Sponsored team painted. Let me introduce Team Redline:


Team Redline

 I don't usually paint models that are so flat, they've come up looking different than I was expecting, and the varnish behaves very differently than with the GW miniatures I usually paint so I can see a bit of a learning curve for me when it comes to painting and modeling these vehicles in the future.

WRX with Side Flame Throwers

Corvette with Oil Slick Dropper

Ford Focus with Front Ram
I have another 5 vehicles I'm building to add to Team Redline, I'm not entirely happy with how gluing bits to the car and painting it looks so for the next batch I'm drilling out the rivets that hold the cars together so I can get to the insides so I can place the mesh inside, I'll be able to paint the vehicle interiors and paint the little details separate to the main vehicle body which will hopefully improve the overall look of the vehicles. I'm hoping putting them together this way will let me keep the "glass" pieces clear rather than painting them a solid colour like I have.


I'm also playing around with magnets so I can have turrets that spin and can switch out upgrades as I play around with different builds. Once I have these bad boyz finished I'm really looking forward to putting my hand to a very Strayan Slime Team.

Keep on gaming
HDB Out

Gaslands - Affiliate


Monday, 4 November 2019

D&D 5e: Homebrew Huntsman Spider



Hi All,

I wanted something a little scarier than a regular undead spider for our first session back playing Curse of Strahd after a couple month hiatus. So here is my take on the dreaded Huntsman Spider.

The Huntsman Spider

Large enough to be the mount of choice for an Ogre and with a leg span of close to 40 feet the Huntsman Skeletal Constructs are horrifying creatures, created by powerful necromantic mages that have a need for individuals to be brought to their lairs in a subdued but stable condition. The magics contained within the abdominal cages large enough to hold a full-grown Orc wrap the trapped individuals in ghostly webs that drain the strength and hinder their mobility leaving them easily handled once they have been delivered to the mage.

The Huntsman will sit dormant hidden beneath the earth until their master requires their services or every decade or so they need to feed on the life force of a mortal to maintain the magics that hold them together. When they feed it is a terrible and painful fate for the unfortunate victim, instead of draining their strength and subduing the captured mortal they drain their victim’s life force ageing them in the process until nothing, but dust remains. Because of this ability to feed and maintain their own enchantments the Huntsman often outlives their creator. Thankfully the mages that create these constructs are solitary and greedy in nature so the knowledge of how to create them is incredibly difficult to find.

Huntsman Spider
Huge Undead, Lawful Evil
AC 13 (Natural Armour)
HP 50 (7d8+21)
Speed 50 ft
Str
Dex
Con
Int
Wis
Cha
20 (+5)
12 (+1)
16 (+3)
5 (-3)
13 (+1)
4 (-3)
Skills Stealth +8
Damage Resistances Non-Magical Attacks
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Blindsight 50 ft, Darkvision 120 ft

Innate Spellcasting. The Huntsman Spider’s innate spellcasting ability is Wisdom. They can innately cast the following spells, requiring no components.
At Will: Poison Spray, Spider Climb
3/Day: Jump, Pass Without Trace,
1/Day: Meld with Earth (as Meld with Stone but bare earth instead)

Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft, one creature. Hit:10 (1d10+5) piercing damage and if the target is a medium creature or smaller the target succeed on a DC16 Dexterity saving throw or be swallowed and deposited in the Abdominal Cage.
Abdominal Cage (Capture Mode): While within the Abdominal Cage the creature has partial cover from attacks outside the Abdominal Cage, also each turn the creature must make a DC16 Constitution saving throw or loose 1d3 Dexterity and 1 Strength or lose only 1 Dexterity on a success. A creature that is reduced to 0 Strength or Dexterity is helpless and unconscious, kept in a catatonic state for transport. A long rest will heal all ability damage taken in this way.
Abdominal Cage (Feeding Mode): While within the Abdominal Cage the creature has partial cover from attacks outside the Abdominal Cage, also each turn the creature must make a DC16 Constitution saving throw or loose 1d3 Dexterity and 1 Constitution and ages 2 years or lose only 1 Dexterity on a success. A creature reduced to 0 Dexterity is helpless and unconscious, if the creature’s constitution reaches 0 the creature dies, and their body is turned to dust. A long rest will heal all ability damage taken in this way but not return the characters lost youth.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft, one creature. Hit: 12 (2d6+5) bludgeoning damage.

Keep on Gaming
HDB Out

Saturday, 2 November 2019

WIP: 40K Kill Team - Bullgryn

Hi all,

Here’s a quick look at my Bullgryn conversation I’m working on for Kill Team and 40K Role Play. The kits are a little small in and lack a certain feralness (I know it’s not a word) so I’m creating a monster from the AOS Bullgor’s.


He’s going to be armed with a Slab Shield made from a Rhino side door, and the right hand will have a maul. It’s been a very long time since I’ve used green stuff and it definitely shows with the quality of the “sculpting” but I’m happy enough that once I’m done it should look like he’s wearing pants and boots, if not of the highest manufactured quality. Feel free to leave me any hints, tips or critique, it will all help me improve for the next project.


Keep on Gaming
HDB Out

Warhammer 40k: Kill Team - Affilliate